New Trailer Released for Underwater Thriller Iron Fish

Ahead of its public showing at EGX this week (24th to 27th at Birmingham National Exhibition Centre), a gameplay trailer for the psychological deep sea thriller Iron Fish has been released. The trailer is designed to give players a glimpse of the exploration you will get up to on release,...

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#EGXRezzed Interview: Bossa Studios Game Designer Luke Williams On I Am Bread, Worlds Adrift, VR & HTC Vive

Bossa Studios had put on an impressive spread at this years EGX Rezzed event (or #Brezzed as they are hoping to trend). The area was painstakingly built like a level of the teams latest game, I Am Bread, and everyone from the company, as always, were welcoming and enthusiastic. They’d successfully given...

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#EGX2014 Preview: The Order 1886

Ah, The Order: 1886. A much anticipated title of mine for the PS4. Ever since revealed at E3 I have been excited to try out the game for myself, but unluckily haven’t had the chance, that was until EGX 2014.  My first thought when queuing up to try out the title, was...

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#EGX2014 Interview: Creative Director Of The Adventures Of Bertram Fiddle, Joe Wood

Since the games announcement I’d been keen to speak with the Bristol based Rumpus Animation team about leading Victorian Explorator, Bertram Fiddle. Episode 1 of his point and click adventures that is coming soon to PC, iOS and Android. I caught up with Joe Wood the Rumpus’ creative director at the recent Eurogamer...

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#EGX2014 Preview: Dying Light

Ever since it was announced last year, Dying Light has been a game on my radar and it’s been a title that I’ve been covering religiously.  Being a fan of the Dead Island games, I was intrigued to see what developers Techland could do with the financial backing of Warner...

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#EGX2014 Preview: Project Cars

Upon playing the Project Cars demo at EGX, I assumed that what I would be playing is a game that is perhaps closer resembling a full-on simulation, rather than an arcade type racer.  I was expecting myself to fly off each corner after not slowing down sufficiently at the bends,...

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#EGX2014 Preview & Developer Interview: Dead Island 2, Reveals 8 Player Co-Op

I should start off by saying that Dead Island 2 is a pre-alpha, which makes it way before even the beta stage of development.  So it is very fair to expect some bugs, but considering a few minor hiccups along the way, my experience with the Dead Island 2 was...

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#EGX2014 Preview: Call Of Duty Advanced Warfare

When I arrived at EGX, my first point of call was the Call of Duty: Advanced Warfare stand, as you know that will get busy and hectic very quickly.  After my wait I got to sit down to play two matches, each with a different mode and a map to...

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#EGX2014 Preview: Lords Of The Fallen

Before I begin this preview of Lords of the Fallen I feel it’s important to point out that the demo booth I was playing was frequently glitching. I waited 5 minutes for the game to load and found my character running where I wasn’t telling him to go and there were numerous camera blips....

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#EGX2014 Preview: Bloodborne

My main gripe with the Dark Souls games has always been that I found the controls a bit slow and methodical. I loved the world design and was repeatedly in awe at the enemy design, at least that is my excuse for being killed so much, but there always seemed to be...

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